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Block Attack - Rise of the Blocks is a puzzle/blockfall
game
inspired by Nintendo's Tetris Attack for the Super Nintendo. The game
is pretty action packed for a puzzle game :-)
The game is programmed by me (Poul Sander) and is released under the
GPL license version 2.
From version 1.1.0 the gameplay has been changed. This
should
also make it easier to implement an AI (almost ready)
Current version is 1.3.1
Features:
- Based on the classic "Tetris Attack" for the SNES
- 5 single player modes: Endless, Time Trial, Puzzle
Mode,
Stage Clear and Vs. Mode
- 2 two player options: Time Trial and Vs. Mode
- Puzzle mode has 30+ puzzles
- Players can use a custom key setup
- Handicap in (local)multiplayer
- Highscores are saved
- Joypad support
- Music and sound effects
- Animations
- Puzzle level editor (written in Java)
- Select puzzle file from a list in the game
- Runs under Linux and Windows + more
- Save/Play Replay function
- Network play, you must know the IP address of the
server
(uses enet)
- Deb-package for debian exists in 'unstable', packages for other systems can be found around the Internet
Coming features:
- Better AI
- Save/play replay in Network games and replays for
more than
5 minutes
- Better network play
- More puzzles (always needed)
- Maybe more packages for Linux
Notes:
- Network play might break compatibility for
non-Windows and
non-Linux systems (it will use enet,
I don't know the exact compatibility with other operating systems).
Systems that uses big endian processors (like PowerPC) will most likely
be incompatible with systems that uses low endian processors (like
Celeron, Pentium and Athlon).
- The object "ReadKeyboard" is useless, but I didn't
know it
when I programmed the game.
- The game was once called "Block Attack - Raise of the
blocks". The title didn't make any sense...
Known bugs in version 1.3.1:
- The way the board is saved and transfered over
network
means that some information is lost.
- The above problem means that gray blocks ain't
displayed at
the enemy. It does not affect the gameplay as such.
System requirements:
- Screen resolution: 1024x768 (cannot be changed, but
it can
run in a window)
- Keyboard
- Mouse
- OS: Windows or Linux (SDL, SDL_Mixer and SDL_image
req
under Linux)
- Processor: Decent (tested on 733 MHz)
- Memory: 64 MB (I think)
- Harddrive space: ~15 MB
- A network is required for network play
The game is using the SDL
libary, SDL_Mixer, SDL_image,
SFont
(included) and enet (also
included)
Tested on: Windows 98/2k/XP and Ubuntu 6.10 (32 bit)
Source is included
If you have any comments my e-mail is
poul@poulsander.com
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