Block Attack - Rise of the Blocks - homepage
Front page
The Game Screen shots Download
Screenshot

Welcome to the Block Attack - Rise of the Blocks Homepage, another open source SDL based Tetris Attack Clone under the GPL

Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Nintendo's Tetris Attack for the Super Nintendo. The game is pretty action packed for a puzzle game :-)
The game is programmed by me (Poul Sander) and is released under the GPL license version 2.

(2014-09-18)

A miner upgrade to version 1.4.2 has just been uploaded. Less than 5 years after 1.4.1 the new and improved version is already available. The Windows uninstaller now works on Vista/7/8. But that is also about that is changed. I have been working on a 1.5.0 version that has a much more keyboard friendly menu and True Type fonts but it has lacked the final polish and has done so for quite a long time. I have also looked into a BlockAttack 2 that fixes some of the original design flaws (the fixed windows size, network model etc.).

(2014-09-03)

It has been a long time since the last update. However I received an e-mail from nin10doadict about a week ago and it included some custom puzzles. They are very hard but if you like you can grab them here: RotBCustPuzzles. The file must be placed in the puzzles directory. Linux uses may also place the file in ~/.gamesaves/blockattack/puzzles/. To get an idea of the difficulty of the puzzles you might want to view his YouTube video here.

(2012-05-17)

I have uploaded a new video that shows all gametypes and also shows how to change key mapping. Apparently the key mapping is one of the major problems in the game. The default key setting: Left, Right, Up, Down, RShift and RCtrl is not logical. Perhaps Left shift and ctrl would be better. In my last update I wrote about my plans for future versions. The current SVN version does have some of those features: Like a menu system that can be navigated without a mouse, must hard coded texts have also been replaced by translatable strings. One of the things that personally annoys me the most is that I must move my hands from the keyboard/game pad to the mouse to start a new game. This will go hopefully go away. For now here is the video.



(2009-11-19)

Version 1.4.1 was uploaded to SourceForge a few days ago. There is not much new in this release, mostly background stuff for the Linux version and I have not bothered creating a Windows version this time. The game not requires PhysFS - a file system abstraction layer. Theme support is also added and at some point I might upload a theme to show that it works.

The things that I still have planned are: New menu system that can be navigated without mouse, lobby system for multiplayer, integrated puzzle level editor and upload of highscores and such. Don't expect anything soon though, a yearly release is still the most likely scenario.

(2009-06-01)

I do not think this page shows what the game is about so I have created a video to show the VS mode and the AI in version 1.4.0:

(2009-04-07)

It is here! Version 1.4.0. It does not feature all the functionality I had hoped for but it is till a major step up from 1.3.2. Qubodup's graphics is the biggest news but there are more changes including more statistics to read.

(2008-12-12)

It has been a while... I am working on the next version of Block Attack but it will not arrive until January or February. The next version will feature some new and greatly improved graphics by qubodup. There will be statistics so you can see how much you have accomplished so far. And not a little screenshot to show that things are happening.

Block Attack - Rise of the Blocks 1.4 beta screenshot

(2008-01-17) Version 1.3.2 has just been uploaded. It is mostly bug fixes. Enet, the networking library used, has been upgraded from version 1.0 to 1.1 so network support with 1.3.1 uses is not possible (except some Linux versions that already used 1.1). 

I hope the next release will be within a year.

(2007-12-19) I am currently working on a new version that I hope to release in the beginning of January.
It will feature a new Replay format that will take up less space and allow games longer than 5 minutes to be recorded. I am going to move to enet 1.1 meaning that network backward compatibility will be broken. However currently bundled versions of Block Attack is already using the new version.

(2007-07-22) Block attack is now in Debian. See http://packages.debian.org/unstable/games/blockattack

(2007-01-17) Version 1.3.1 is up. Windows 9x know works again and Puzzle mode has been fixed. Not much new if you are not running windows.

(2006-09-16) I have tried a little different design of the homepage, still nothing fancy and totally wrong usage of tables. Also a deb-package can now be found on the Download page.

(2006-09-10) The GCJ java version of the "Block Attack - Rise of the Blocks - Puzzle Level Editor" has been released in version 4. It know supports "Test" so you can automatically launch blockattack with the level you are working on (blockattack must be version 1.3.0 or newer). From the next version of blockattack I expect to be able to include it with the windows version too.

(2006-08-29) Version 1.3.0 has been released today! Most notably is that gray garbage blocks have been introduced. Also "." can now by typed making it easier to type IP addresses. See changelog for more details. I also received a Spanish translation yesterday, I believe it works with 1.2.0 and newer. It can also be found on the download page.

(2006-08-09) Today I have uploaded version 1.2.2 for Linux/Unix. Also a new version of the Level Editor that now can be compiled with gcj (GNU Compiler for Java). I also tried compiling the game on a 64 bit system (Ubuntu Dapper AMD64) and I got a 20% increase in performance, somewhat more than expected, since the game does not have any 64 bit optimization at all (but SDL might have). The Windows version is still 1.2.0 none of the new things in 1.2.1 and 1.2.2 applies to Windows.

(2006-06-19) Yesterday I uploaded version 1.2.0. The game now has network functionality and Replays up to 5 minutes can be saved. Nothing new in the single player part.

(2006-06-02) Not much new. I have received a patch for version 1.1.2 from Gonéri Le Bouder. He is packaging Block Attack for Debian. I have uploaded the patch plus the patched source code plus some additions to the Source Forge mirrors. The changes in the patch are related to the makefile and the directory there the data files are loaded from. I hope that the patched version will make it easier to make packages should anyone want to.
I have been working on a new version 1.1.3 witch includes a Replay function (done) and network play. The patch will be incorporated in the next version.

(2005-11-20) Version 1.1.2 of "Block Attack - Rise of the Blocks" can now be downloaded. Most of the changes are small. The CPU is a little better. Vs. Mode in Single Player. Some new graphic. The most important news is that small numbers pop-up when chaining, this should make people more aware of chains

(2005-11-11) Version 2 of the Puzzle Editor has been released. It is still a Java application. There is now documentation and examples along. This increases the file size a byte.

(2005-10-29) Version 1.1.1 of "Block Attack - Rise of the Blocks" can now be downloaded. It has a new design. Better Puzzle management. Bug fixes. Better controls. Handicap in local multi player. Basic AI (very stupid and very fast). New make file for linux. A starter for linux (can be started by double clicking the starter binary). Does not work in Windows 9x anymore.

(2005-09-26) There is now a working Level Editor for the Puzzle mode. It has a GUI and should be relative easy to use. It's written in Java and should run on most machines. Although almost no documentation.

(2005-09-26) I have made a new design, it will be used in the next version.

Playable Windows and Linux versions of the game is available for download on the download page.

Poul Sander 2009

 


SourceForge.net Logo